A competitive strategy game for two players

Stories fight
to survive.

Lead champions of legend. Command one of four asymmetrical realms. Shape the stories that endure.

Players
2
Play time
45 min
Age
12+
Scenarios
11
Hanuman, a champion of MAHR

Myth · Story · Memory

A keeper of stories in the world of MAHR

01 · The world of MAHR

Every story remembered becomes real.

Beyond our world, the champions of myth and folklore exist only as long as their stories are told. Memory creates influence. Influence is existence.

Four realms search for mystical altars that connect MAHR to the world of the Others — humanity. Watched by the mysterious Grimms, legendary beings enter the central plain to fight for the right to be remembered.

“Every time a MAHR is told, it becomes a little more real.”

02 · Four realms. Four visions.

Choose how your legend will endure.

Each realm changes the way you read the board, pressure your rival and pursue influence.

Water

Water

Flow. Adapt. Overcome.

Masters of movement who turn the battlefield itself into an advantage.

Shadow

Shadow

Trade. Control. Corrupt.

Patient manipulators who bend rival champions to their will.

Desert

Desert

Harvest. Endure. Transcend.

Resilient tacticians who convert influence into lasting momentum.

Fire

Fire

Destroy. Dominate. Leave nothing behind.

Relentless forces who seize influence and leave the arena transformed.

02A · The realm oracle

Which realm remembers you?

Five choices. One tactical instinct. Let the Grimm-bell reveal where your legend belongs.

Question 1 / 5

When the battlefield changes, you…

The square gridded MAHR battlefield with its central arena

03 · The battlefield

Every move carries weight.

The central plain is more than a board. It is a shifting stage for eleven scenarios — from tense contests for altars to relic hunts, portals and confrontations with the gods’ champions.

  • Control key zones
  • Gather and project influence
  • Combine unique champion abilities
  • Adapt to a new objective every scenario

04 · Gameplay at a glance

Low luck. High control.

MAHR is easy to approach and built for mastery. Positioning, timing and the interaction between champions decide the match.

01

Move your champions through the arena.

02

Act through abilities, spells and scenario actions.

03

Influence critical spaces and outthink your rival.

04

Score the objective across three focused rounds.

Asymmetrical realmsScenario drivenHighly replayable
A winged champion wielding power in MAHR

05 · Iconic champions

Legends from across the world.

Twenty champions inspired by global myth, folklore and fairy tale traditions — each with a unique ability, realm affinity and tactical role.

El Coco, Fire

05A · Champion of the day · 13 August 2026

One legend answers the bell.

The same champion appears for every visitor today — a small daily doorway into MAHR’s twenty legends.

Fire · Support specialist · strengthens the realm’s tactical plan

El Coco

Movement
5
Influence range
1
Today’s omenA decisive moment can redraw the whole arena.

06 · Eleven scenarios

Every match writes a new chapter.

Every scenario introduces a new objective, new pieces and a twist on the shared tactical foundation. Play in sequence to reveal the wider story — or return to a favourite confrontation.

Spoiler alert · Open at your own risk — every chapter reveals objectives and twists from the rulebook.

01The Altars

The Grimms’ bell opens twelve gateways to the world of the Others — claim the places where memory becomes real.

Combine your champions’ Influence to Extract altars of different values and score the most points across three rounds.

02The Realms’ Relics

A living maze guards the sacred relics, and every shifting wall can turn triumph into a trap.

Rotate the twenty-four maze walls, capture relics and carry your own treasure towards your starting corner.

03Sphereball

The gods stage a ruthless tournament whose prize is the fabled Wunderkind.

Use Influence to move, throw and steal the sphereball, then score by carrying it to your opponent’s back row.

04Das Wunderkind

One realm must guide the marked prodigy to safety while the other closes every path.

The escort pulls the Wunderkind towards the opposite edge while the opposing realm spends Influence to block the passage.

05Free the Wunderkind

A rival has imprisoned your chosen Wunderkind, and five glowing orbs hold the key to freedom.

Charge at least two of the four outer orbs and win the central orb through Influence to break the prison.

06The Wunderkind’s Gift

The Wunderkind leaves a volatile gift: magical bombs counting down towards spectacular destruction.

Drop, kick and redirect six-count bombs whose row-and-column blasts stop at walls, and finish with the most survivors.

07The Black Sphere

Three colossal black spheres descend as the gods test which realm can withstand their judgement.

Push the spheres orthogonally with Influence, displace champions and drive more spheres across the opponent’s edge.

08The Champion of the Gods

Azuma enters the arena, forcing the realms into an uneasy alliance with only one name destined for glory.

Lure spiked orbs into Azuma to deal damage, collect hearts and outscore your temporary ally before the champion falls.

09Relics to the Void

The void tears through the battlefield while both realms fight to save their history and erase their rival’s.

Spend Influence to remove walls, open lanes and send the opposing relic into the void before your own is lost.

10The Four Portals

Four hungry portals close around the champions and make every safe square temporary.

Use Outburst to push rivals, gather power between portals and keep the most champions inside the shrinking square.

11Temple of Tales

The portals merge into the Temple of Tales for a final struggle over whose legends will endure.

Combine Outburst and Drop Bomb, then score one point for each allied champion standing in the central temple during scoring.

Complete MAHR game with a portrait-format leather storybook box, hand-drawn board, five Water cards, five Fire cards, portrait tokens, movable maze walls and two realm altars

AI-generated mockup

07 · One box. Everything inside.

A complete tactical world.

A self-contained core game with twenty champions, an adaptable battlefield and eleven story-driven scenarios.

  • Hand-drawn game board and hand-drawn artwork for all four realms
  • Twenty champion cards with unique abilities
  • Scenario components that transform the arena
  • A complete rules and story campaign

The rulebook and the book-format game box share the new leather-and-gold storybook cover design. Current development concept; final components may change.

08 · The story continues

Be there before the Grimm-bell rings.

MAHR is entering its next chapter. Join the earliest circle of players, playtesters and world-builders and help shape the road toward release.

Complete rules 11 scenarios Prototypes tested Artwork ready
MAHR storybook logo with leather cover and golden corners

Azure on White GmbH

Created by players.
Built to become a world.

Benjamin Effer and Fritjof Nelting are the creative and entrepreneurial team behind MAHR — lifelong players combining world-building, strategic game design and the determination to bring an original universe to tables everywhere.

The people behind MAHR

Trade-fair team

Andrej · Moritz · Frederic · Jonas · Freddy

3D artwork

Veronica “Vroni” Lochschmidt · Slawomir Kosciukiewicz

Many hours of playtesting & rulebook development

Chris Backe

2D artwork

Andres Baquerizo · Marvin Schubert

Publishing & partnerships

Help bring MAHR to the world.

The rules, scenarios, prototype and artwork form a strong foundation. Azure on White is open to conversations with publishers, strategic partners and investors who recognise the potential of a distinctive, expandable fantasy property.

Complete playable systemOriginal visual identityExpandable world and rosterCommunity-led launch potential

A confidential publisher dossier with the full concept, development status and collaboration opportunities is available on request.

Request the publisher dossier
A legendary rider in the world of MAHR

09 · Contact

Start a conversation.

Whether you want to join the story, test the game or help publish MAHR — choose the topic that fits best. Your enquiry goes directly to Azure on White.

Directly to Azure on White GmbHsupport@azureonwhite.com

Your details are transmitted through our form service and delivered by email to Azure on White. Privacy