
Water
Flow. Adapt. Overcome.
Masters of movement who turn the battlefield itself into an advantage.

A competitive strategy game for two players
Lead champions of legend. Command one of four asymmetrical realms. Shape the stories that endure.

Myth · Story · Memory

01 · The world of MAHR
Beyond our world, the champions of myth and folklore exist only as long as their stories are told. Memory creates influence. Influence is existence.
Four realms search for mystical altars that connect MAHR to the world of the Others — humanity. Watched by the mysterious Grimms, legendary beings enter the central plain to fight for the right to be remembered.
“Every time a MAHR is told, it becomes a little more real.”
02 · Four realms. Four visions.
Each realm changes the way you read the board, pressure your rival and pursue influence.

Flow. Adapt. Overcome.
Masters of movement who turn the battlefield itself into an advantage.

Trade. Control. Corrupt.
Patient manipulators who bend rival champions to their will.

Harvest. Endure. Transcend.
Resilient tacticians who convert influence into lasting momentum.

Destroy. Dominate. Leave nothing behind.
Relentless forces who seize influence and leave the arena transformed.
02A · The realm oracle
Five choices. One tactical instinct. Let the Grimm-bell reveal where your legend belongs.

03 · The battlefield
The central plain is more than a board. It is a shifting stage for eleven scenarios — from tense contests for altars to relic hunts, portals and confrontations with the gods’ champions.
04 · Gameplay at a glance
MAHR is easy to approach and built for mastery. Positioning, timing and the interaction between champions decide the match.
Move your champions through the arena.
Act through abilities, spells and scenario actions.
Influence critical spaces and outthink your rival.
Score the objective across three focused rounds.

05 · Iconic champions
Twenty champions inspired by global myth, folklore and fairy tale traditions — each with a unique ability, realm affinity and tactical role.
Water
Shadow
Desert
Fire

05A · Champion of the day · 13 August 2026
The same champion appears for every visitor today — a small daily doorway into MAHR’s twenty legends.
Today’s omenA decisive moment can redraw the whole arena.
06 · Eleven scenarios
Every scenario introduces a new objective, new pieces and a twist on the shared tactical foundation. Play in sequence to reveal the wider story — or return to a favourite confrontation.
Spoiler alert · Open at your own risk — every chapter reveals objectives and twists from the rulebook.
The Grimms’ bell opens twelve gateways to the world of the Others — claim the places where memory becomes real.
Combine your champions’ Influence to Extract altars of different values and score the most points across three rounds.
A living maze guards the sacred relics, and every shifting wall can turn triumph into a trap.
Rotate the twenty-four maze walls, capture relics and carry your own treasure towards your starting corner.
The gods stage a ruthless tournament whose prize is the fabled Wunderkind.
Use Influence to move, throw and steal the sphereball, then score by carrying it to your opponent’s back row.
One realm must guide the marked prodigy to safety while the other closes every path.
The escort pulls the Wunderkind towards the opposite edge while the opposing realm spends Influence to block the passage.
A rival has imprisoned your chosen Wunderkind, and five glowing orbs hold the key to freedom.
Charge at least two of the four outer orbs and win the central orb through Influence to break the prison.
The Wunderkind leaves a volatile gift: magical bombs counting down towards spectacular destruction.
Drop, kick and redirect six-count bombs whose row-and-column blasts stop at walls, and finish with the most survivors.
Three colossal black spheres descend as the gods test which realm can withstand their judgement.
Push the spheres orthogonally with Influence, displace champions and drive more spheres across the opponent’s edge.
Azuma enters the arena, forcing the realms into an uneasy alliance with only one name destined for glory.
Lure spiked orbs into Azuma to deal damage, collect hearts and outscore your temporary ally before the champion falls.
The void tears through the battlefield while both realms fight to save their history and erase their rival’s.
Spend Influence to remove walls, open lanes and send the opposing relic into the void before your own is lost.
Four hungry portals close around the champions and make every safe square temporary.
Use Outburst to push rivals, gather power between portals and keep the most champions inside the shrinking square.
The portals merge into the Temple of Tales for a final struggle over whose legends will endure.
Combine Outburst and Drop Bomb, then score one point for each allied champion standing in the central temple during scoring.

AI-generated mockup
07 · One box. Everything inside.
A self-contained core game with twenty champions, an adaptable battlefield and eleven story-driven scenarios.
The rulebook and the book-format game box share the new leather-and-gold storybook cover design. Current development concept; final components may change.
08 · The story continues
MAHR is entering its next chapter. Join the earliest circle of players, playtesters and world-builders and help shape the road toward release.

Azure on White GmbH
Benjamin Effer and Fritjof Nelting are the creative and entrepreneurial team behind MAHR — lifelong players combining world-building, strategic game design and the determination to bring an original universe to tables everywhere.
Andrej · Moritz · Frederic · Jonas · Freddy
Veronica “Vroni” Lochschmidt · Slawomir Kosciukiewicz
Chris Backe
Andres Baquerizo · Marvin Schubert
Publishing & partnerships
The rules, scenarios, prototype and artwork form a strong foundation. Azure on White is open to conversations with publishers, strategic partners and investors who recognise the potential of a distinctive, expandable fantasy property.
A confidential publisher dossier with the full concept, development status and collaboration opportunities is available on request.
Request the publisher dossier
09 · Contact
Whether you want to join the story, test the game or help publish MAHR — choose the topic that fits best. Your enquiry goes directly to Azure on White.